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NPC Generator

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Advanced [show]


Aldous Moreno, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears bulky tan painted plate armor. He wears his brown hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Beggar again; and he is unsatisfied with his job

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Religious. Occupation: Masseuse

Voice: Timid voice

Attributes [hide]

Aldous Moreno, Male Human Fighter 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)4 (-3) 16 (+3)10 (+0)
Skills Religion +0, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 600 gp. Tiger eye turquoise (4 gp). Golden pearl (100 gp). Carnelian (70 gp). Malachite (4 gp). Amber (100 gp).


Social Check DCs


Simon Yardley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His brown hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Spanish accent

Attributes [hide]

Simon Yardley, Male Human Ranger 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 5000 sp.


Social Check DCs


Trym Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. He is portly but not overly obese. He sports a flattop hair cut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.

History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic, Logical. Flaws: Addict, Insane. Bonds: Adventurer. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Trym Marley, Male Human Expert 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4

Possessions: 700 gp. Moss agate (5 gp). Deep green spinel (160 gp). Banded agate (5 gp). Deep blue spinel (1500 gp).


Social Check DCs


Theodoric Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with violet stripes complete with hood. He carries a battered sai and tarnished whip as well. His red hair is lengthy. His violet eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Shy, Secretive, Mundane. Bonds: Nature. Occupation: Laborer

Voice: Prounounces S like Z

Attributes [hide]

Theodoric Thackeray, Male Human Commoner 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 17 (+3)8 (-1) 13 (+1)11 (+0)
Skills Medicine +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 100 gp. 1 Everburning torch. 4 Holy water. 3 Acid flasks.


Social Check DCs


Alexandre Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears just a white suit. His hair is long and black with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small forest village. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a bather and was forced into it by his family

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Alexandre Barlow, Male Human Aristocrat 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp.


Social Check DCs

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