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NPC Generator

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Advanced [show]


Rolf Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his long black hair kept up in a rat tail. His eyes are a pleasant violet.

Personality: Overbrimming with self-confidence, Rolf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Rolf was raised in a hard working conservative environment. Cursed with unlife at a very young age, Rolf has worked very hard to control his curse. He has drifted from career to career and currently works as a Fisher.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Strong lisp

Attributes [hide]

Rolf Lincoln, Male Human Warlock 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)10 (+0) 9 (-1)4 (-3)
Skills Insight +1, Intimidation -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 24000 cp. Red-brown spinel (70 gp). Tiger eye turquoise (14 gp). 1 Minor magic item.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears an entirely black suit with tan socks and a vest with buckled shoes. He has moderate length white hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: He was always a brilliant, if unscrupulous mind. He has had some formal poetry training, and achieved minor success. He has dedicated himself to building a better village for his children.

Motivation: To protect his home; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Adventurer, Guardian. Occupation: Bellfounder

Voice: American accent

Attributes [hide]

Arnold Ramsay, Male Human Adept 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)15 (+2) 6 (-2)16 (+3)
Skills Persuasion +6, Religion +5
Senses Passive Perception 8
Languages Common, Ignan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Anselm Vance, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a pastel vest and prefers red and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: When he was but 6 years old his parents immigrated from the west. While studying, he fell in love. They married and had a son. He left for the west, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and human compassion

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: In love, Immigrant. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Anselm Vance, Male Human Druid 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)15 (+2) 18 (+4)19 (+4)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Terran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 400 gp. White opal (800 gp).


Social Check DCs


Gilbert Bentley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a blue shirt with thin pastel vertical stripes and green pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are gray.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Sage business at a young age. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Job, Immigrant. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Gilbert Bentley, Male Human Expert 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)15 (+2) 15 (+2)15 (+2)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 300 gp. Silver comb with moonstones (700 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Patrick Wentworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long blonde hair is drawn into a two foot long braid. This brown eyed easterner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.

History: Patrick hails from a village terrorized by illithids. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Patrick took refuge in the large cave and found the beat up warhammer and armor he uses now. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids.

Ideals: Athletic, Professionalism. Bonds: Poor, Nature, Enemies. Occupation: Assassin

Voice: Mumbles to self between sentences

Attributes [hide]

Patrick Wentworth, Male Human Ranger 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 11000 sp. 1 Simple lock. 1 Healer’s kit. 1 Good lock.


Social Check DCs

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