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NPC Generator

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Advanced [show]


Frederick Southey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears tan painted combat armor at almost all times. He wears his silver hair up in a very large beehive style do. He has several tiny emerald earrings on each ear.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Frederick was born in the south. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Persistence. Flaws: Mundane, Shy. Bonds: Rich. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Frederick Southey, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)18 (+4) 9 (-1)16 (+3)
Skills Acrobatics +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp. 1 Healer’s kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Gerard Woods, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears skinny pants and wears a grey and brown robe with the hood down. He has shaved his head bald. His hazel eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a desert tribe. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Bonds: Poor, Nature, Immigrant. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Gerard Woods, Male Human Cleric 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2900 sp. 1 Holy water. 3 Tanglefoot bags. 1 Holy water.


Social Check DCs


Hugh Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has wavy brown hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hugh took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Fighting. Bonds: Nature, Poor, Job. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Hugh Willoughby, Male Human Commoner 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Arnold Walcott, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair and beard is wavy and long. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Arnold was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Religious, Attractive. Occupation: Mayor

Voice: Stutters

Attributes [hide]

Arnold Walcott, Male Human Wizard 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 10000 cp. Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Marleigh, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His hair is silver and very short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Roger studied abroad. His druidic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: Revenge; and someone believes him a fraud

Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Roger Marleigh, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Red spinel (140 gp). 1 Half-Plate.


Social Check DCs

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