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NPC Generator

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Advanced [show]


Everard Kirby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a brown cloak and cross-gartered tan stockings. He has a hunchback. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly, Insane, Shy. Bonds: Job. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Everard Kirby, Male Human Wizard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 9 (-1)11 (+0)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 800 gp. Black pearl (300 gp). Rhodochrosite (6 gp).


Social Check DCs


Geoffrey Camden, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise hazel.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Marshal job and began his own company from there.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Enemies, Job. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Camden, Male Human Ranger 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)11 (+0) 12 (+1)9 (-1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: Onyx (60 gp). Rose (60 gp).


Social Check DCs


Ernest Branson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an entirely white suit with green socks and a vest with buckled shoes. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the south to a Actor, Ernest learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Actor

Voice: Scandinavian accent

Attributes [hide]

Ernest Branson, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)16 (+3) 14 (+2)7 (-2)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Terran, Goblin, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Aquamarine (500 gp). 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.


Social Check DCs


Everard Allerton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky black painted plate armor and is in decent physical shape. He has done his best to style his chestnut hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Everard was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Ruler for hire.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly. Bonds: Job, Military. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Everard Allerton, Male Human Commoner 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points -2 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 5 (-3)8 (-1) 9 (-1)9 (-1)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Golden yellow topaz (1200 gp). Chrysoprase (40 gp).


Social Check DCs


Percival Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep blue leather and dull pastel iron scale mail. With bright black hair and a scraggly beard. His green unseeing eyes seem to look past you.

Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable. Flaws: Disease, Insane. Bonds: Immigrant, Religious. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Percival Tewksbury, Male Human Bard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs

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