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NPC Generator

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Advanced [show]


Guy Garfield, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man wears a blue armored body suit, with a simple black line shooting up and back down. With a patchy silver beard and wild silver hair. He has gleaming, smiling brown eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Bather, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic. Flaws: Secretive. Bonds: Religious, Poor. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Guy Garfield, Male Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 18 (+4)11 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 13000 cp. 1 Magnifying glass.


Social Check DCs


Hubert Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Miller does. He has moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: This man loves singing and to teach people singing more than just about anything. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: He was born into a rich family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Miller like his mother before him.

Motivation: Expand his business; and to be a mason again

Ideals: Artistic, Pacifist. Flaws: Insane. Bonds: Job, Rich. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hubert Bradley, Male Human Cleric 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 700 gp. Pink pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Barton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His skin is also unnaturally pale. His blonde hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Bertram Barton, Male Human Bard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: Just what you see.


Social Check DCs


Lewis Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lewis took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism. Flaws: Insane. Bonds: Adventurer, Nature, Military. Occupation: Tailor

Voice: Smoker's lung

Attributes [hide]

Lewis Cotton, Male Human Bard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +5, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Large well-done wool tapestry (400 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Gold and topaz bottle stopper cork (1300 gp).


Social Check DCs


Jocelyn Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a rose on it. He has dyed his greying white hair a little too much giving a sharp white color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Jocelyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is frequently practicing swordplay.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Insane. Bonds: Rich, Military, Religious. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Jocelyn Prescott, Male Human Bard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)13 (+1) 15 (+2)10 (+0)
Skills Athletics +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Eye agate (16 gp). Black opal (700 gp). Rhodochrosite (16 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Masterwork Heavy steel shield.


Social Check DCs

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