Gunter Hackney, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is long and unkept. He has several tiny emerald earrings on each ear.
Personality: He acts crazy and hedonistic. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is terrified, and will act out of fear; and he is greedy
Ideals: Entrepeneur. Flaws: Ugly, Hedonist, Fearful. Bonds: Rich, Military. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp. Rhodochrosite (7 gp). 1 Minor magic item.
Roland Compton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing colorful clothing, dressed as a Farmer. His blonde hair is lengthy. His eyes are a pleasant gray.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He left for the west, certain he would find work there.
Motivation: He is greedy; and expand his business
Ideals: Gifted. Flaws: Insane, Addict. Bonds: Job, Immigrant, Rich. Occupation: Farmer
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 35 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 400 gp.
Henry Hale, Male Human [Permalink]
Personal [hide]
Description: A 6'6" western man, he wears a fancy tan suit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and catlike.
Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal music training, and achieved minor success. He inherited the family business which he has now maintained for 11 years.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Artistic, Logical. Flaws: Secretive. Bonds: Attractive, Rich, Job. Occupation: Bookbinder
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp.
Kody Woods, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear flannel. He wears a top hat to cover his moderate length silver hair. His eyes are green and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Kody is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He seems to be bored by most things; and to reunite with his absent mother
Ideals: Gifted. Flaws: Antagonistic, Secretive, Mundane. Bonds: Family. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Ignan, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp. Red garnet (80 gp). Chrysoprase (50 gp). Moss agate (10 gp). Fire opal (900 gp).
Adelard Merton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He very much looks the part of a Barkeep. His blonde hair is lengthy. His hazel eyes dart from person to person to random spaces in the air.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and expand his business
Ideals: Athletic, Professionalism, Gifted. Flaws: Selfish. Bonds: Job. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 25 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 7 (-2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 900 gp.
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