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NPC Generator

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Advanced [show]


Arnold Kinsley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and silver. He wears crescent spectacles with a black brim.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.

History: A powerful slaver made him what he is. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Bonds: Poor, Attractive, Mentor, Slave. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Kinsley, Male Human Ranger 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)10 (+0) 14 (+2)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. Deep green spinel (50 gp). Hematite (13 gp). Rose (50 gp). 1 Silver holy symbol. 1 Healer’s kit.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has no hair. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Rich, Adventurer, Military. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Marleigh, Male Human Wizard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)10 (+0) 12 (+1)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Fiery yellow corundum (400 gp). Sard (70 gp). Emerald (400 gp).


Social Check DCs


Gerald Conway, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. He wears his black hair down. His eyes, though not visible through his cowl, are green.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls.

Ideals: Impeccable. Bonds: Enemies, Poor, Immigrant. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Gerald Conway, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 8 (-1)7 (-2)
Skills Athletics +3, History +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 pp. Blue quartz (8 gp). Alexandrite (700 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his auburn hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Athletic. Flaws: Addict, Antagonistic, Hedonist. Bonds: Mentor. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Tyndall, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 15 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. White pearl (60 gp).


Social Check DCs


Shane Langley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has amber eyes.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fortune-teller father left him crippled. He has never given up on his painting dream.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic, Professionalism. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Langley, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Large well-done wool tapestry (300 gp). A roughly beaten golden orb (110 gp). A roughly beaten golden orb (110 gp).


Social Check DCs

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