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Advanced [show]


Hugh Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. This brown eyed easterner is not easily forgotten.

Personality: He will rave to anyone who will listen. He is used to getting what he wants. In part because he is a meticulous planner.

History: Hugh was born in the east. At a young age he loved to build and create. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism, Persistence. Flaws: Insane, Fearful. Bonds: Immigrant. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Hugh Stansfield, Male Human Commoner 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Zircon (60 gp). 1 Half-Plate.


Social Check DCs


Bertram Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is portly but not overly obese. His hair is golden and curly. His eyes are likewise gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Mayor, Bertram learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Mayor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Fearful, Disease. Bonds: Attractive, Job. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Cromwell, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1400 sp. Golden yellow topaz (700 gp). Rhodochrosite (9 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Charlton, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a yellow coat with green slacks. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. While studying, he fell in love. They married and had a son. He has dedicated himself to building a better village for his children.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Adventurer, Nature, In love, Rich. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Kyle Charlton, Male Human Rogue 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 30 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item.


Social Check DCs


Gomory Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a white coat over a tan low-cut shirt, and a deerstalker hat upon his head. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy and tries to find solutions quickly.

History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Sellsword like his father before him.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and wants to open a new tavern

Flaws: Lazy. Bonds: Attractive, Job, Poor, Family. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Gomory Cumberbatch, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 16 (+3)18 (+4)
Skills Athletics +2, Religion +4
Senses Passive Perception 13
Languages Common, Ignan, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 20000 sp. Jet (60 gp). 1 Minor magic item.


Social Check DCs


Anselm Riley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is singed and shortened. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break.

Ideals: Entrepeneur. Flaws: Ugly, Addict, Sensitive. Bonds: Adventurer. Occupation: Priest

Voice: Smooth and feminine

Attributes [hide]

Anselm Riley, Male Human Ranger 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 9
Languages Common, Gnoll, Druidic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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