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Advanced [show]


Arnold Remington, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and wears pastel painted combat armor at almost all times. His white hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He also has developed a complete distrust of the Mortician profession.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To be a Mortician again; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Arnold Remington, Male Human Wizard 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Norman Weld, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 18th year, his parents were killed by a giants raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many giants want him driven away.

Ideals: Pacifist, Artistic. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Norman Weld, Male Human Ranger 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Druidic, Auran, Giant
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp. Blue star sapphire (700 gp). White opal (700 gp).


Social Check DCs


Balimaar Rutland, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His blonde hair is lengthy. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with dancing.

History: The child of a Doctor, who enjoyed hunting, Balimaar was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Nature, Slave. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Balimaar Rutland, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Everard Compton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: Everard wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... Everard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a island tribe. His mother had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Gardener.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Attractive, Rich, Family, Nature, Job. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Everard Compton, Male Human Warrior 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)10 (+0) 8 (-1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Tatum, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bald on top and has large black tufts of hair around his ears. His eyes, though not visible through his cowl, are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and he wants to meet his childhood hero

Flaws: Ugly, Impulsive. Bonds: Rich, Job, Adventurer. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Trym Tatum, Male Human Wizard 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. 1 Good lock. 1 Good lock.


Social Check DCs

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