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NPC Generator

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Advanced [show]


Robert Quinton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. He wears his white hair down. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. When Robert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Athletic. Flaws: Ugly, Mundane, Depressed. Bonds: Military. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Quinton, Male Human Warrior 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Athletics +3, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp. Moss agate (5 gp). Eye agate (5 gp). Onyx (40 gp). Black star sapphire (1300 gp).


Social Check DCs


Peter Hale, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish red hair is in a traditional bowl cut. He has a dull look in his gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: Peter was born with his mother's beautiful face. His mother had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Entrepeneur, Joker, Gifted. Bonds: Attractive, Rich. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Peter Hale, Male Human Monk 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Hugh Ramsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in grey turtlenecks beneath a blue coat with tan slacks. His hair is auburn, silky, and of moderate length. His gray eyes lackadaisically let the world flow into them.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Hugh has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets.

Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive, Guardian. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Hugh Ramsey, Male Human Wizard 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)11 (+0) 13 (+1)14 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 80 pp. Jade (110 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Ashton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a tan poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. His gray eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Simon hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against dire rats; and he is wracked by social anxiety

Ideals: Philantrophist, Fighting. Flaws: Fearful. Bonds: Enemies. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Simon Ashton, Male Human Warrior 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)7 (-2) 16 (+3)11 (+0)
Skills Perception +6, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 200 pp. Gold dragon comb with red garnet eye (500 gp). Silver comb with moonstones (600 gp). Large well-done wool tapestry (100 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs


Gunter Oakley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears light armors faded through time and improper care. He has a hunchback. His black hair, when down, is lengthy. He has gleaming, smiling hazel eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gunter hails from a village terrorized by brigands. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Enemies. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Gunter Oakley, Male Human Aristocrat 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs

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