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NPC Generator

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Advanced [show]


Ernest Cotton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears dark leathers with embroidery. He has a hunchback. He keeps his chestnut hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with music.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: His religion dominates his actions; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Ernest Cotton, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)7 (-2) 14 (+2)13 (+1)
Skills Athletics +3, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 26000 sp.


Social Check DCs


Ernest Warwick, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Performer uniform. He carries with him a set of glaives on his belt, each one with a emerald on the hilt. His hair is golden and curly. His eyes are green and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Ernest lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Miller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Job, Family. Occupation: Performer

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Warwick, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Golden yellow topaz (800 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Roland Royal, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is cut jaggedly and amateurishly. His blue eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Map Maker and found it very stressful. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to settle down with his crush

Bonds: Job, Has a crush, Mentor, Family. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Roland Royal, Male Human Wizard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Robert Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin black vertical stripes and white pants. He has a slight overbite and is overall scrawny. His tied-back hair is golden. His eyes are gray and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Fighting. Flaws: Hedonist. Bonds: In love, Nature. Occupation: Painter

Voice: Raspy

Attributes [hide]

Robert Ridley, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Religion +4
Senses Passive Perception 10
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anselm Graeme, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of lances, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair is thinning but still full. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Jeweler. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his mother's forge. He has worked as a Jeweler like his mother before him.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Fighting. Flaws: Addict. Bonds: Job, Poor, Religious. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Anselm Graeme, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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