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NPC Generator

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Advanced [show]


Peter Nibley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses in black turtlenecks beneath a yellow coat with black slacks. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are white and perfect.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the east to a Banker, Peter learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 11 years.

Motivation: He is greedy; and sabotage a competitor

Bonds: Attractive, Enemies, Rich, Job, Mentor. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Nibley, Male Human Fighter 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Anselm Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Stableman uniform. He wears a Stetson hat to cover his moderate length silver hair. His face is covered beneath a completely black helmet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Stableman soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted. Bonds: Job, Mentor. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Tattersall, Male Human Ranger 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)8 (-1) 11 (+0)14 (+2)
Skills History +2, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Beneath his clothing is a huge mess of scar tissue. His long golden hair is drawn into a two foot long braid. He has hazel eyes and a tan hat with a yellow feather.

Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered south to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Flaws: Shy, PTSD. Bonds: Rich, Slave, Military. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Reynard Tewksbury, Male Human Paladin 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 35 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)7 (-2) 12 (+1)14 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Bloodstone (20 gp). Peridot (20 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his bow. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is white and very short. His brown eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is skeptical of what others tell him and is slow to trust.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Joker. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Performer

Voice: Posh accent

Attributes [hide]

Gilbert Gentry, Male Human Monk 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)16 (+3) 17 (+3)11 (+0)
Skills Medicine +5, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kyle Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting tan shirt and pants. His hair is short and silver. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Joker, Logical. Flaws: Secretive, Insane. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Kyle Marlowe, Male Human Ranger 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)12 (+1) 18 (+4)17 (+3)
Skills Animal Handling +7, Athletics +5
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 300 gp.


Social Check DCs

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