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Advanced [show]


Godfrey Dryden, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He wears a colorful flower in his auburn hair. He tend to wears goggles to shield his eyes.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Interpreter profession.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Job, Adventurer. Occupation: Cook

Voice: Boston accent

Attributes [hide]

Godfrey Dryden, Male Human Druid 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 10 (+0)3 (-4)
Skills Intimidation -2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a white suit, green shirt, and brown tie. His moppish auburn hair is in a traditional bowl cut. This hazel eyed westerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Tanner profession.

History: Gifted from a young age, Arnold studied abroad. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Optimist, Gifted. Bonds: Adventurer, Job. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Arnold Lindsay, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 9 (-1)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Blue sapphire (500 gp). Freshwater pearl (15 gp). Jet (80 gp). Lapis lazuli (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and green eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Gerard Van Es, Male Human Aristocrat 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)14 (+2) 9 (-1)10 (+0)
Skills Deception +3, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. Rhodochrosite (9 gp). Zircon (70 gp). Black pearl (1000 gp). Banded agate (9 gp).


Social Check DCs


Simon Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his golden hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Religious, Enemies. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Simon Sherwood, Male Human Druid 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 6 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 5 (-3)15 (+2) 8 (-1)12 (+1)
Skills History +5, Performance +4
Senses Passive Perception 9
Languages Common, Ignan, Orc
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Ralf Ashley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His auburn hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Poor, Slave. Occupation: Actor

Voice: Soothing and warm

Attributes [hide]

Ralf Ashley, Male Human Barbarian 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. Hematite (4 gp). Black pearl (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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