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Advanced [show]


Anselm Rutherford, Male Human [Permalink]

Personal [hide]

Description: A 5'3" eastern man, he is dressed in earthy colors with a tan and black handkerchief worn on his left side. He has a long black beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up scythe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Antagonistic, Insane, Depressed. Bonds: Nature. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Anselm Rutherford, Male Human Aristocrat 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)17 (+3) 16 (+3)15 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 11000 sp.


Social Check DCs


Trym Ramsay, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and dresses in collared shirts and wears a proper scarf over his head. He keeps his golden hair in a pixie cut. His eyes are green and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and to prove his worth to the world

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Mentor, Family. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Trym Ramsay, Male Human Adept 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 20000 cp. Tiger eye turquoise (9 gp). Tourmaline (120 gp).


Social Check DCs


Balimaar Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries a battered hand crossbow and tarnished sword as well. He is bald on top and has large silver tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Ugly, Insane, Selfish. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Balimaar Dumph, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rolf Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears a red tunic with yellow highlights, and long grey pants that bunch up around his shoes. He carries with him a set of maces on his belt, each one with a amethyst on the hilt. He has styled his black hair well, parting it to the right. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in mace use. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Emotional, Fearful. Bonds: Enemies, In love, Family. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Rolf Gresham, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Dean Graham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He sports blue clothing, slightly heavier than average wear. He has a long white beard with little hanging trinkets. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Dean was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Optimist, Justice. Bonds: Job, Has a crush. Occupation: Soapmaker

Voice: Switch between two voices

Attributes [hide]

Dean Graham, Male Human Druid 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 15 (+2)9 (-1)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: Just what you see.


Social Check DCs

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