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NPC Generator

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Advanced [show]


Ralf Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He carries with him a set of shortbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His gray unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Apothecary mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Disease, Insane, Antagonistic. Bonds: Religious. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Ralf Graeme, Male Human Cleric 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Raymond Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. His hair is short and silver. His eyes are brown and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.

Motivation: A strong sense of loyalty to Human people.

Ideals: Optimist, Logical. Flaws: Mundane, Racist. Bonds: Slave. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Raymond Beckwith, Male Human Druid 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)9 (-1) 11 (+0)18 (+4)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 6000 sp.


Social Check DCs


Lance Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He is physically well-built. His hair is always cut to a buzz. His amber eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Bounty Hunter business at a young age. His first spouse was a Body Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.

Ideals: Disciplined. Flaws: Impulsive. Bonds: Rich, Job, Family. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Lance Gladstone, Male Human Warlock 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Intimidation +4, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 700 gp.


Social Check DCs


Manfred Barney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His golden hair is lengthy. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born on a small isolated farm. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Disease, Insane. Bonds: Poor, Enemies, Nature. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Manfred Barney, Male Human Aristocrat 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Fire opal (900 gp). Rose (20 gp). Citrine (20 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Tim Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears very tight pants and wife beaters, though occasionally he sports a green coat and is in decent physical shape. He has auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He dislikes all the random violence that takes place in the west. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Painter like his mother before him.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Flaws: Antagonistic, Mundane. Bonds: Mentor, Job. Occupation: Painter

Voice: Boston accent

Attributes [hide]

Tim Trowbridge, Male Human Adept 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 9 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)8 (-1) 7 (-2)13 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Rock crystal (60 gp). Malachite (10 gp). Bloodstone (60 gp). Deep blue spinel (1200 gp).


Social Check DCs

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