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Advanced [show]


Kyle Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a yellow vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large golden tufts of hair around his ears. He has hazel eyes and a yellow hat with a green feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Miller again; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Birkenhead, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 17 (+3)14 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Ralf Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.

History: Ralf was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Adventurer, Poor. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Ralf Rodney, Male Human Paladin 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 72 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)12 (+1) 11 (+0)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Digby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Rich, Attractive. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Digby, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Jet (130 gp). Golden yellow topaz (400 gp). 1 Simple lock. 1 Superior lock. 1 Masterwork manacles. 1 Superior lock.


Social Check DCs


Chad Deighton, Male Human [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. He wears his black hair up in a very large beehive style do. His half smiles and amber eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Laborer mother left him crippled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Hedonist, Insane, Impulsive, Disease. Bonds: Attractive. Occupation: Server

Voice: French accent

Attributes [hide]

Chad Deighton, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Bullseye lantern.


Social Check DCs


Aldous Bradly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Armorer, who enjoyed hunting, Aldous was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and to pay off his debts

Flaws: Ugly, Selfish, Hedonist. Bonds: Poor, Nature. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Aldous Bradly, Male Human Adept 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 17 (+3)15 (+2)
Skills History +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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