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Advanced [show]


Gomory Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his silver hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Fortune-teller born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of southern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend.

Flaws: Insane, Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Gomory Ramsey, Male Human Adept 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 100 gp. Gold dragon comb with red garnet eye (300 gp). Silver comb with moonstones (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Golden circlet with four aquamarines (1000 gp).


Social Check DCs


Anthony Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Anthony and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anthony discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anthony fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Family, Rich. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Anthony Berkeley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)12 (+1) 11 (+0)8 (-1)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ernest Harley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a black armored body suit, with a simple white line shooting up and back down. His skin is also unnaturally pale. He has a small bristly mustache and wavy auburn hair. His gray eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.

History: He got into the Mercenary business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Sabotage a competitor; and to be a junk dealer again

Flaws: Ugly, Cynical, Selfish. Bonds: Job. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Ernest Harley, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Athletics +5, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Thomas Chatham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses like a well dressed Stylist does. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is a Jackalwere in disguise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Stylist soon after.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, PTSD. Bonds: Job, Family, Adventurer. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Thomas Chatham, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)10 (+0) 18 (+4)8 (-1)
Skills Persuasion +2, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: White opal (600 gp). Chrysoberyl (100 gp).


Social Check DCs


Patrick Nash, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a tan suit. He has blonde hair. His violet eyes peer out from beneath his deerstalker tan hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a logical person and will generally grow upset if things defy logic and science.

History: Patrick was born with his father's beautiful face. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many giants want him driven away; and to reunite with his old friends

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Patrick Nash, Male Human Adept 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 14 (+2)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 20000 cp.


Social Check DCs

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