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NPC Generator

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Advanced [show]


Balimaar Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to make almost anything out of random pieces of junk.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Passionate, Gifted, Fighting. Bonds: Immigrant. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Balimaar Tinley, Male Human Adept 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 7 (-2)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 8
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 12000 sp. Alexandrite (700 gp). Alexandrite (700 gp). Bloodstone (70 gp). Rose (70 gp).


Social Check DCs


Bernard Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sage uniform. His red hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Stableman, who enjoyed hunting, Bernard was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Antagonistic. Bonds: Job, Attractive, Religious, Nature. Occupation: Sage

Voice: Pirate accent

Attributes [hide]

Bernard Ramsey, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)11 (+0) 6 (-2)12 (+1)
Skills Persuasion +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Robert Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a brigands raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Many brigands want him driven away.

Flaws: Depressed, Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Banker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Robert Ramsay, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Lance Oakes, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Carpenter does. His silver hair is kept up in a ponytail inside a top hat. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the north to a Carpenter, Lance learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has achieved small success as a Carpenter.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Hedonist, Impulsive. Bonds: Job. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Lance Oakes, Male Human Cleric 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)14 (+2) 14 (+2)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).


Social Check DCs


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears just a black suit. His clothes are grease stained in places. His white hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Opinionated. Flaws: Insane, Shy. Bonds: Poor, Immigrant. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Aldous Merton, Male Human Adept 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 14 (+2)6 (-2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Just what you see.


Social Check DCs

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