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NPC Generator

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Advanced [show]


Arnold Winthrop, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His long brown hair is drawn into a two foot long braid. His green eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He's looking for his big break; and to clean up the streets

Ideals: Joker, Justice. Flaws: Antagonistic. Bonds: Adventurer, Guardian. Occupation: Healer

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Winthrop, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)7 (-2) 15 (+2)12 (+1)
Skills Nature +0, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp.


Social Check DCs


Gerald Emsworth, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to settle down with his crush

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Gerald Emsworth, Male Human Aristocrat 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 9 (-1)17 (+3)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Aldous Alston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. His brown unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Banker profession.

History: Aldous was raised in a hard working conservative environment. Aldous was born on a far western forest where he grew up under the tutelage of his father, an expert Hunter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor.

Ideals: Opinionated. Flaws: Disease. Bonds: Job, Immigrant, Adventurer. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Aldous Alston, Male Human Bard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 3100 sp. 4 Tanglefoot bags. 2 Holy water.


Social Check DCs


Roland Yeardley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His hair is short and brown. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Ugly, Emotional, Disease, Insomniac. Bonds: Adventurer. Occupation: Dilettante

Voice: High pitched and raspy

Attributes [hide]

Roland Yeardley, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)4 (-3) 11 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Kyle Paxton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a pastel vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his pastel boots flare out at the collars, and a wedding ring on his right hand. His auburn hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Unemployed profession.

History: He was raised in a forest tribe. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Spy and occasionally as a mercenary.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Bonds: In love, Attractive, Job, Nature, Adventurer. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Kyle Paxton, Male Human Wizard 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 16 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12444

Possessions: 1900 gp. Amethyst (120 gp). Hematite (5 gp). Golden yellow topaz (1000 gp). Chrysoberyl (120 gp). Tourmaline (120 gp). Freshwater pearl (5 gp).


Social Check DCs

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