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NPC Generator

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Advanced [show]


Henry Bentley, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a yellow and red robe with the hood down. He is muscular with a powerful set of arms. He has auburn hair. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Fearful, Racist. Bonds: Adventurer. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Bentley, Male Human Barbarian 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Animal Handling +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Trym Garfield, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his broad tan hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Philantrophist, Fighting. Flaws: Fearful. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Garfield, Male Human Barbarian 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills History +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Gerard Norton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light grey in addition to tight pants. His red hair is singed and shortened. His eyes are amber and catlike.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. A gifted student he started as a Marshal, but he got bored and became a Spy. He became a Spy soon after.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Spy

Voice: Speaks with a cold

Attributes [hide]

Gerard Norton, Male Human Paladin 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 11 (+0)18 (+4)
Skills Religion +4, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 7000 sp.


Social Check DCs


Heward Wallace, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is cut jaggedly and amateurishly. His skin is flawless and his gray eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is a Slaad in disguise. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Adventurer, Family. Occupation: Barkeep

Voice: Squeaky

Attributes [hide]

Heward Wallace, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)7 (-2) 14 (+2)9 (-1)
Skills Athletics +1, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Diggory Altham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a island tribe. Like his mother and his brother before him, after school he went straight into learning to become a Navigator. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Diggory never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Persistence. Bonds: Job, Nature, In love. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Diggory Altham, Male Human Fighter 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 17 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)11 (+0) 13 (+1)8 (-1)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Moonstone (60 gp). Chrysoberyl (120 gp).


Social Check DCs

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