Lewis Atterton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He has shaved his head bald. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark
Flaws: Addict, Shy. Bonds: Attractive, Adventurer, Slave. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 3000 sp.
Frederick Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears just a tan suit. His hair is blonde and very short. He has green eyes and a tan hat with a black feather.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He also is a firm believer in the manly ideal.
History: Born in the west to a Dyer, Frederick learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business
Flaws: Impulsive, Greedy. Bonds: Job, Adventurer, Has a crush. Occupation: Dyer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 31 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: Just what you see.
Gunter Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely white suit with violet socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He has wavy red hair. He is baby faced.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He served in the navy to pay for his family's outstanding loans. Gunter was born on a far western island where he grew up under the tutelage of his father, an expert Glassblower. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Optimist, Artistic. Bonds: Family, Military, Immigrant. Occupation: Glassblower
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 55 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1600 gp.
Raymond Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin blue vertical stripes and green pants. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and very short. His green eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He has all his life been fascinated with dancing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has never given up on his dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Gomory Law, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright grey suits and hats. His hair is short and black. His green eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To protect his home; and wants to open a new tavern
Ideals: Fighting. Flaws: Secretive. Bonds: Job, Nature, Adventurer, Guardian. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 700 gp. Large well-done wool tapestry (500 gp). 1 Minor magic item.
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