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NPC Generator

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Advanced [show]


Henry Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears dark leathers with embroidery. He has a hunchback. His white hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Enemies, Rich. Occupation: Mayor

Voice: Smoker's lung

Attributes [hide]

Henry Palomarez, Male Human Expert 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 18 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 900 gp. Jet (60 gp). Lapis lazuli (14 gp). Citrine (80 gp). White opal (1100 gp).


Social Check DCs


Gunter Compton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue cloak and cross-gartered black stockings. His moppish black hair is in a traditional bowl cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small desert village. Like his mother and his sister before him, after school he went straight into learning to become a Layabout. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Ideals: Professionalism. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Gunter Compton, Male Human Warrior 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Theodoric Tenley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He very much looks the part of a Farmer. He has a hunchback. His hair is greying and his face has many wrinkles. His eyes are violet and beady.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has a minor phobia of water and hates getting wet.

History: Born to a Hunter, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Farmer. He has achieved small success as a Farmer.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Fearful. Bonds: Job, Enemies, Poor. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Theodoric Tenley, Male Human Druid 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Deception +4, Religion +6
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 3000 sp.


Social Check DCs


Cory Norton, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his grey robe. He is portly but not overly obese. His chestnut hair is braided into rings. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Crown-heir mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Military, Family. Occupation: Map Maker

Voice: Hissing voice

Attributes [hide]

Cory Norton, Male Human Sorcerer 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)11 (+0) 15 (+2)12 (+1)
Skills Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 60 pp.


Social Check DCs


Clerebold Camden, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large brown mantle and cape that has been intricately interwoven into his blue robe, and a wedding ring on his left hand. He keeps his chestnut hair in a pixie cut. He has green eyes and a brown hat with a blue feather.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by drow. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He wants revenge against drow; and he has passion for adventuring and risk

Flaws: Disease, Insomniac. Bonds: In love, Enemies, Adventurer. Occupation: Mortician

Voice: Sighs a lot, exhausted

Attributes [hide]

Clerebold Camden, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)18 (+4) 16 (+3)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Infernal, Ignan, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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