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Advanced [show]


Geoffrey Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He keeps his white hair in a pixie cut. His eyes are violet and beady.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the east. In his 12th year, his parents were killed by a brigands raid, leaving Geoffrey alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many brigands want him driven away.

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Geoffrey Ashley, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)11 (+0) 13 (+1)8 (-1)
Skills Nature +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2200 sp.


Social Check DCs


Roger Pickering, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears yellow trousers with green and red striped suspenders. He wears various colorful collared shirts. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Gifted, Justice. Bonds: Nature, Guardian, Adventurer. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Roger Pickering, Male Human Warlock 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Drogo Chatham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. He has done his best to style his black hair to look like a famous performer. His eyes are gray and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Drogo Chatham, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear red pants and tee shirts. His long brown hair reaches down to his waist. This amber eyed easterner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Server

Voice: Creaky witch voice

Attributes [hide]

John Gracey, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 17000 sp.


Social Check DCs


Guy Branson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. He has shaved his head bald. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: Guy was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Actor soon after.

Motivation: He is wracked by social anxiety; and to be a architect again

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Rich. Occupation: Actor

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Branson, Male Human Ranger 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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