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Advanced [show]


Shane Kirby, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man wears a grey wide-brimmed hat and grey clothes. His auburn hair is matted, messy, and big. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Warlock school at a young age so that he could practice his divine talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Athletic, Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Military. Occupation: Spice Merchant

Voice: Spits and sputters

Attributes [hide]

Shane Kirby, Male Human Warlock 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 3000 sp. Red-brown spinel (160 gp). Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He keeps his brown hair in a pixie cut. He has gray eyes and a red hat with a black feather.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also has developed a complete distrust of the Dyer profession.

History: He was born in a small forest village. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Impeccable. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Bertram Beckwith, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Brown-green garnet (60 gp). Coral (60 gp). 4 Smokesticks.


Social Check DCs


Nicholas Gresham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He wears his golden hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Nicholas wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. Nicholas was born on a far western mountains where he grew up under the tutelage of his mother, an expert Bellfounder. He left for the west, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Nicholas Gresham, Male Human Cleric 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. Deep blue spinel (1300 gp).


Social Check DCs


Raymond Nash, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish blonde hair is in a traditional bowl cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He has always had a great fascination with Human culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: To prove his worth to the world; and human compassion

Flaws: Racist, Impulsive. Bonds: Slave, Military, Adventurer. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Raymond Nash, Male Human Adept 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs


Miles Browning, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is auburn and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Sage soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his absent father

Ideals: Impeccable. Bonds: Family, Attractive, Poor, Job. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Miles Browning, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)16 (+3) 16 (+3)16 (+3)
Skills Athletics +4
Senses Passive Perception 13
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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