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NPC Generator

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Advanced [show]


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a colorful flower in his blonde hair. This blue eyed southerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Gerald studied abroad. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Gerald began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Entrepeneur. Bonds: Attractive, In love, Enemies. Occupation: Bounty Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Pickering, Male Human Adept 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)11 (+0) 6 (-2)10 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Bullseye lantern. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Adelard Garrick, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His golden hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a slaver, Adelard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has a crush on the local Fisher; and he feels kind of lost in life

Ideals: Disciplined, Gifted. Bonds: Attractive, Mentor, Poor. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

Adelard Garrick, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Nibley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He prefers to wear white clothing when he does not wear armor. He has a hunchback. His hair is short and blonde. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gilbert was born the youngest of three triplets. After coming to the age of reason, Gilbert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Cook

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Nibley, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Wymar Bentham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and likes to wear black tank tops with grey pants. He is bald on top and has large chestnut tufts of hair around his ears. He is baby faced.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Money/treasure; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Family, Rich. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Wymar Bentham, Male Human Paladin 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 29 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Burton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has wavy golden hair. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a island tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Slave, Nature. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Burton, Male Human Ranger 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1600 sp.


Social Check DCs

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