Drogo Stafford, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears professional attire. His hair is chestnut, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Drogo wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.
History: He was born in a small mountains village. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying sister.
Motivation: Wants to work out more often.
Ideals: Disciplined, Gifted, Athletic. Bonds: Attractive, Nature. Occupation: Healer
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Goblin, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 5000 sp.
Gilbert Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered longbow and tarnished crossbow as well. He keeps his golden hair in a flapper bob. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the west, but his parents moved at a very young age to the south. He has had some formal singing training, and achieved minor success. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Fighting, Entrepeneur, Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 7000 sp. Rich purple corundum (1500 gp). Blue star sapphire (1500 gp). Red spinel (90 gp). Black opal (1500 gp).
Bernard Brent, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Cartwright. He wears his chestnut hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.
History: Bernard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his absent mother; and he is content
Ideals: Logical, Entrepeneur. Flaws: Shy, Mundane. Bonds: Poor, Family. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Theodoric Clare, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in earthy colors with a brown and blue handkerchief worn on his left side. He has styled his black hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Family. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Coral (130 gp).
Arnold Rutland, Male Human [Permalink]
Personal [hide]
Description: A 5'10" western man, he wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.
History: Born in the west to a Miner, Arnold learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's looking for his big break; and money/treasure
Bonds: Rich, Job, Attractive, Military, Adventurer. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 16000 cp.
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Their contribution stands as a beacon of hope for all adventurers!