Lance Staurheim, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a fine chain shirt which he covers with black colored cloaks and clothing, and his gloved hand is found clutching a kukri. He has shaved his head bald. His thin eyebrows rest above his beady green eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Lance hails from a village terrorized by brigands. His childhood dream was to be a Ruler, but he was a colossal failure. He became a Blacksmith soon after.
Motivation: Expand his business; and sabotage a competitor
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Peridot (50 gp). 1 Banded mail. 1 Half-Plate.
Chad Hailey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tan vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Chad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Gifted, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Bowyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Auran, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 cp.
Cory Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light blue in addition to tight pants. His hair is long and auburn with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He has brown eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Cory was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to illithids.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and to reunite with his absent father
Flaws: Insane, Fearful. Bonds: Attractive, Enemies, Family. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).
Gerald Landon, Male Human [Permalink]
Personal [hide]
Description: A 5'2" northern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is singed and shortened. His eyes are amber and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has built up a small fortune and can afford his own way.
Motivation: To get a good night's sleep; and revenge
Ideals: Justice, Artistic. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
William Weston, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears brown painted combat armor at almost all times. His skin is also unnaturally pale. He has a very tight haircut. His eyes, though not visible through his cowl, are violet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: William was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Further expansion of business.
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 40 pp.
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