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NPC Generator

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Advanced [show]


Don Brandon, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head, and sports empty pouches on his belt. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is mildly Human supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He has worked as a Weaver like his mother before him.

Motivation: To reunite with his old friends; and wants to raise his children well

Ideals: Joker. Flaws: Racist. Bonds: Adventurer, Job, Family. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Don Brandon, Male Human Barbarian 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)12 (+1) 8 (-1)15 (+2)
Skills Athletics +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (60 gp).


Social Check DCs


Geoffrey Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears a green costume with the symbols of the four houses of cards on his torso. He has a very tight haircut. His hazel eyes peer out from beneath his broad green hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Flaws: Shy, PTSD, Fearful. Bonds: Adventurer, Poor. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Cumberbatch, Male Human Barbarian 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Onyx (20 gp). 1 Minor magic item.


Social Check DCs


Gomory Bradley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears rags and sports a simple walking cane. His red hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gomory was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hasn't been sleeping well lately.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Flaws: Insomniac. Bonds: Poor, Attractive, In love, Family. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Gomory Bradley, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. White opal (600 gp).


Social Check DCs


Raymond Adley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey deerstalker hat and grey clothes. His white hair is cut short with large spiked bangs in the front. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Job, Family. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Raymond Adley, Male Human Warlock 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 10 (+0)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1000 gp. Aquamarine (900 gp). Zircon (80 gp). Chalcedony (80 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Tyndall, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear pastel clothing when he does not wear armor, marred by sweets. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he has passion for adventuring and risk

Ideals: Opinionated. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Jocelyn Tyndall, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)7 (-2) 14 (+2)12 (+1)
Skills Investigation +0, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3000 cp. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs

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