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Advanced [show]


Theobald Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky blue painted plate armor. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 98. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Flattery will make him almost putty in your hands.

History: Born in the north to a Sellsword, Theobald learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.

Flaws: Insane, Selfish, Mundane. Bonds: Job. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Blakeley, Male Human Cleric 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 15000 cp. Brown-green garnet (60 gp). Violet garnet (600 gp). Banded agate (7 gp).


Social Check DCs


Hubert Acton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Hubert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent father; and he seems to be bored by most things

Flaws: Sensitive, Mundane. Bonds: Rich, Attractive, Family. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Hubert Acton, Male Human Paladin 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 16 (+3)9 (-1)
Skills Acrobatics +2, History +4
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Anselm Walpole, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. He has a small bristly mustache and wavy brown hair. His hazel unseeing eyes seem to look past you.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Anselm began to lead the lost caravan. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Anselm Walpole, Male Human Aristocrat 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Ansley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and usually wears his tan robe and has his falchion always slung over his shoulder. His brown hair is knotted and matted. His eyes are hazel and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Ansley, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)14 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Survival +5
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp.


Social Check DCs


Norman Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with brown highlights, and long blue pants that bunch up around his shoes. He carries a battered spear and tarnished whip as well. His hair is long and chestnut with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His eyes are likewise green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has all his life been fascinated with poetry.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 18th year, his parents were killed by a giants raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Fighting, Justice, Artistic. Bonds: Enemies, Adventurer, Family. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Ansley, Male Human Sorcerer 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 50 pp.


Social Check DCs

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