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NPC Generator

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Advanced [show]


Adam Westcott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His hair is always cut to a buzz. He has a dull look in his gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Layabout

Voice: Scratchy, weak

Attributes [hide]

Adam Westcott, Male Human Commoner 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Red-brown spinel (40 gp). Jasper (80 gp). 1 Half-Plate.


Social Check DCs


Hunter Marlee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a black handlebar mustache and slicked back black hair. He wears an eyepatch.

Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: Hunter hails from a village terrorized by giants. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Shy. Bonds: Rich, Enemies. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Hunter Marlee, Male Human Monk 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Investigation +6, Religion +6
Senses Passive Perception 12
Languages Common, Orc, Celestial, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp.


Social Check DCs


Ralf Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear white tank tops with green pants. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His gray eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Rich, Job. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Ralf Thorpe, Male Human Sorcerer 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 40 pp.


Social Check DCs


Adam England, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised by priests from a young age. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich, Religious, Mentor. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Adam England, Male Human Sorcerer 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, History +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 10000 sp. Golden yellow topaz (1400 gp). Black pearl (1400 gp). Blue quartz (16 gp). Emerald (800 gp).


Social Check DCs


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a grey and white robe with the hood down. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is an amazing painter.

History: The child of a Healer, who enjoyed hunting, Gerald was taken on many hunting expeditions. He worked as a nervous Junk Dealer and found it very stressful. He has achieved small success as a Junk Dealer.

Motivation: Regain custody of his daughter; and expand his business

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Gerald Marley, Male Human Aristocrat 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 7 (-2)14 (+2)
Skills Investigation +4
Senses Passive Perception 8
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs

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