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Advanced [show]


Wymar Kensley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable. Bonds: Rich, Religious, Job, Adventurer. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

Wymar Kensley, Male Human Aristocrat 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Rhodochrosite (16 gp). Chrysoprase (60 gp). Sardonyx (60 gp).


Social Check DCs


Bertram Van Es, Male Human [Permalink]

Personal [hide]

Description: This man dresses in red turtlenecks beneath a grey coat with tan slacks, and sports empty pouches on his belt. He sports a long chestnut beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 12 years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Slave, Mentor, Job, Adventurer. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Bertram Van Es, Male Human Ranger 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Clerebold Hadlee, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He carries a battered club and tarnished sword as well. He wears a Stetson hat to hide his balding. His ears are large.

Personality: Eccentric and domineering, Clerebold will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Clerebold was born in the east. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Clerebold Hadlee, Male Human Bard 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)16 (+3) 8 (-1)9 (-1)
Skills Medicine +2, Nature +6
Senses Passive Perception 9
Languages Common, Terran, Draconic, Sylvan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 50000 cp. Golden yellow topaz (900 gp). Golden pearl (50 gp). Deep blue spinel (900 gp).


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and auburn with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. He is baby faced.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the south. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Fighting, Athletic, Impeccable. Bonds: Rich, Immigrant. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Godfrey Mitchell, Male Human Monk 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


William Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he usually wears his brown robe and has his longsword always slung over his shoulder. His white hair is matted, messy, and big. His hazel eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Family. Occupation: Fortune-teller

Voice: Prounounces S like Z

Attributes [hide]

William Addington, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 50 pp. 1 Backpack.


Social Check DCs

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