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Advanced [show]


Alexandre Woods, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely grey suit with white socks and a vest with buckled shoes, he is not a threatening figure. With bright red hair and a scraggly beard. His green eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his father out around the business and became quite the natural. He has achieved small success as a Spy.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Alexandre Woods, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Rhodochrosite (10 gp). Aquamarine (900 gp).


Social Check DCs


Raymond Presley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. He is portly but not overly obese. He has brown hair. His eyes are blue.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Bonds: Rich, Has a crush, Family. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Raymond Presley, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 60 pp. 1 Banded mail. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Frederick Ramsey, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he likes to wear tan tank tops with yellow pants. His hair is chestnut and curly. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Shoemaker. He is obsessed with finding treasure.

History: He was born in the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge

Bonds: Job, Adventurer, Immigrant, Mentor, Enemies. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Frederick Ramsey, Male Human Ranger 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)8 (-1) 12 (+1)7 (-2)
Skills Athletics +6, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp.


Social Check DCs


Gomory Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of his god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is cut close to his head. His brown eyes dart from person to person.

Personality: He has always had a great fascination with Human culture. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up halberd and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He seems to be bored by most things; and a strong sense of loyalty to human people

Ideals: Joker. Flaws: Racist, Secretive, Mundane. Bonds: Nature. Occupation: Fisher

Voice: Australian accent

Attributes [hide]

Gomory Peyton, Male Human Druid 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 13 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)8 (-1) 18 (+4)16 (+3)
Skills Arcana +2, Persuasion +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15533200000

Possessions: 1 Minor magic item.


Social Check DCs


Shane Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Healer, his father struggled to pay the bills. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Shane Altham, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 10 (+0)12 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 cp.


Social Check DCs

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