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NPC Generator

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Advanced [show]


Diggory Hailey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a well pressed and immaculate suit (or dress). His hair is brown and curly. His green eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Human culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Diggory was born in the east. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he wants revenge against dire rats

Ideals: Persistence. Flaws: Racist, Impulsive. Bonds: Adventurer, Enemies. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Diggory Hailey, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 17 (+3)17 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Banded mail.


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: This western man is dressed in earthy colors with a red and tan handkerchief worn on his right side. His clothes are grease stained in places. He wears his white hair up. His ears are large.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Fortune-teller, his father struggled to pay the bills. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He inherited the family business which he has now maintained for 14 years.

Motivation: He is unsatisfied with his job; and to be a fortune-teller again

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Enemies. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Anderton, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Halfling, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gunter Springfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky blue painted plate armor. He has a white handlebar mustache and slicked back white hair. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in the south to a Baker, Gunter learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants revenge against illithids.

Flaws: Shy. Bonds: Attractive, Poor, Enemies, Job. Occupation: Baker

Voice: Smoker's lung

Attributes [hide]

Gunter Springfield, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Light steel shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Godfrey Clifton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black coat over a green low-cut shirt, and a feathered hat upon his head. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Philantrophist. Bonds: Poor, Mentor, Adventurer. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Godfrey Clifton, Male Human Wizard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 11 (+0)8 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 13000 cp. Silver comb with moonstones (300 gp).


Social Check DCs


Trym Marlee, Male Human [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His silver hair is singed and shortened. His amber eyes dart from person to person.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He struck the Ruler job and began his own company from there.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Marlee, Male Human Expert 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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