Hubert Tenley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Flattery will make him almost putty in your hands.
History: He was born in a small plains village. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in whip use. Days after completing his studies, news broke out that his hometown was attacked by giants. Hubert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Someone believes him a fraud; and revenge
Ideals: Fighting. Flaws: Racist, Selfish. Bonds: Nature, Enemies. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Drogo Browning, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. With bright chestnut hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 7 years old his parents immigrated from the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.
Motivation: Money/treasure.
Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Navigator
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Auran, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Amber (100 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Dalton, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His skin is also unnaturally pale. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.
History: Charles was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Ugly, Shy, PTSD. Bonds: Family. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 58 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 80000 cp. White opal (1400 gp). Golden yellow topaz (1500 gp). Pink pearl (70 gp). Carnelian (20 gp).
Wymar Gentry, Male Human [Permalink]
Personal [hide]
Description: This northern man dresses in white turtlenecks beneath a black coat with brown slacks. His clothes are grease stained in places. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Obsidian (6 gp). Red spinel (60 gp). Tourmaline (60 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Drogo Payton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his black hair in a flapper bob. His eyes are brown.
Personality: He is irascible and easily irritated. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 8000 cp. Aquamarine (400 gp). Jasper (20 gp). Azurite (5 gp).
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