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Advanced [show]


Gerard Payton, Male Human [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. His red hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and doesn't want to be a junk dealer and was forced into it by his family

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Gerard Payton, Male Human Adept 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Backpack. 1 Hourglass. 1 Healer’s kit.


Social Check DCs


Wymar Alby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. His martial abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to prove his worth to the world

Ideals: Entrepeneur, Gifted. Flaws: Sensitive, Impulsive. Bonds: Attractive. Occupation: Body Guard

Voice: Gruff and masculine

Attributes [hide]

Wymar Alby, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)11 (+0) 9 (-1)14 (+2)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Moss agate (14 gp). Onyx (20 gp).


Social Check DCs


Ernest Graham, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of whips, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His white hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Fighting, Professionalism. Bonds: Poor, Attractive, Adventurer. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Graham, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 18 (+4)12 (+1) 16 (+3)9 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Reynard Huxley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a colorful flower in his brown hair. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. He became a Glassblower soon after.

Motivation: To be a Doctor again.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Reynard Huxley, Male Human Ranger 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Red-brown spinel (100 gp). Banded agate (16 gp). Chrysoprase (60 gp). Obsidian (16 gp).


Social Check DCs


Clerebold Chatham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He keeps his long black hair kept up in a rat tail. He wears an eyepatch.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Marshal and was forced into it by his family.

Flaws: Ugly, Depressed, Impulsive. Bonds: Adventurer, Family. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Clerebold Chatham, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)9 (-1) 12 (+1)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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