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NPC Generator

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Advanced [show]


Drogo Thackeray, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His golden hair is kept up in a ponytail inside a top hat. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north, but his parents moved at a very young age to the south. Drogo was born on a far northern island where he grew up under the tutelage of his mother, an expert Fletcher. He left for the north, certain he would find work there.

Motivation: He seems to be bored by most things.

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Drogo Thackeray, Male Human Rogue 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Aldous Crawford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Gardener does. His auburn hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the east to a Gardener, Aldous learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Gardener.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and to be a dilettante again

Ideals: Joker, Fighting. Bonds: Job, Attractive, Nature. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Aldous Crawford, Male Human Commoner 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Justin Bradford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His long auburn hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 12th year, his parents were killed by a gnolls raid, leaving Justin alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Map Maker.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Flaws: Racist, Antagonistic. Bonds: Rich, Enemies, Job. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Justin Bradford, Male Human Ranger 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 27 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His eyes are violet.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Flaws: Insane, Antagonistic. Bonds: Rich, Mentor, Nature. Occupation: Miller

Voice: Raspy

Attributes [hide]

Manfred Hartford, Male Human Warlock 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 10000 sp.


Social Check DCs


John Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Mercenary. His golden hair is smooth and relatively long. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, John studied abroad. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He has worked as a Mercenary like his father before him.

Motivation: He would like to get married and retire; and sabotage a competitor

Ideals: Gifted. Flaws: Hedonist. Bonds: Guardian, Job, Has a crush. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

John Thorpe, Male Human Druid 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 200 gp. Black pearl (300 gp). Blue quartz (8 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp). 1 Superior lock. 1 Good lock. 1 Average lock. 1 Simple lock.


Social Check DCs

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