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Advanced [show]


Hugh Beverly, Male Human [Permalink]

Personal [hide]

Description: He wears a tan top hat and tan clothes. His skin is fair and his fingers are delicate and long. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Hugh was born in the north. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the north; and he is compelled to act according to his religious beliefs

Ideals: Persistence, Entrepeneur. Flaws: Addict. Bonds: Guardian, Rich, Religious. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Hugh Beverly, Male Human Druid 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 80 pp. Sardonyx (80 gp). Onyx (80 gp). Chrysoberyl (40 gp).


Social Check DCs


Frederick Rowley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a black suit. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: Frederick wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Slave, Rich. Occupation: Mortician

Voice: Pronounces difficult words wrong

Attributes [hide]

Frederick Rowley, Male Human Sorcerer 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)11 (+0) 5 (-3)16 (+3)
Skills Perception -1, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Odo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and white handkerchief worn on his right side, and he perpetually has his rapier ready. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the old dungeon and found the beat up rapier and armor he uses now. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Ideals: Fighting, Logical. Flaws: Insomniac. Bonds: Nature, Job, Rich. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Odo Hallewell, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp).


Social Check DCs


Wymar Asheton, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Disciplined. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Wymar Asheton, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. White pearl (100 gp). Iolite (80 gp).


Social Check DCs


Godfrey Milton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is styled in orderly dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Godfrey Milton, Male Human Paladin 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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