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NPC Generator

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Advanced [show]


Dean Rayden, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, grey shirt, and black tie, and he perpetually has his dagger ready. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his violet eyes.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich eastern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Armorer

Voice: Sleepy voice

Attributes [hide]

Dean Rayden, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 16 (+3)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in pastel turtlenecks beneath a green coat with brown slacks. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a forest tribe. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Artistic, Fighting. Flaws: Hedonist. Bonds: Nature, Rich. Occupation: Sage

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Branson, Male Human Sorcerer 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 40000 cp.


Social Check DCs


Gunter Spalding, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a shortbow. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his wide-brimmed brown hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Dyer.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Insomniac, Fearful. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Gunter Spalding, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He has green eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Artistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Soapmaker

Voice: Indian accent

Attributes [hide]

Theobald Marley, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 9 (-1)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Raymond Gresham, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His chestnut hair is heavily combed to the left. His thin eyebrows rest above his beady brown eyes.

Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the west. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Raymond Gresham, Male Human Expert 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 12 (+1)17 (+3)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs

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