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NPC Generator

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Advanced [show]


Cory Weston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright white suits and hats. His auburn hair is lengthy. He has green eyes.

Personality: While he acts the brute, he is far gentler than he would appear. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Cory was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, Cory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Job. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Cory Weston, Male Human Bard 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 4000 sp.


Social Check DCs


Gilbert Westcott, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carter does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long red hair is drawn into a two foot long braid. He has blue eyes and a yellow hat with a brown feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Gilbert was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Carter.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Artistic. Bonds: Job, Attractive. Occupation: Carter

Voice: Russian accent

Attributes [hide]

Gilbert Westcott, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)13 (+1) 13 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. Aquamarine (700 gp). Banded agate (10 gp).


Social Check DCs


Wymar Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His tied-back hair is red. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a wizard, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: Regain custody of his daughter; and to get a good night's sleep

Ideals: Professionalism. Flaws: Insomniac, Shy. Bonds: Attractive, Mentor. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Wymar Fawcett, Male Human Barbarian 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Patrick Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish brown hair is in a traditional bowl cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He dislikes all the random violence that takes place in the south. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Patrick was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Sage.

Ideals: Fighting, Athletic, Pacifist. Bonds: Attractive, Has a crush, Adventurer. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Patrick Tenley, Male Human Adept 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills Arcana +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 sp.


Social Check DCs


Raymond Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south to a Locksmith, Raymond learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the south, certain he would find work there.

Motivation: Further expansion of business.

Ideals: Athletic. Bonds: Job, Immigrant, Nature. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Raymond Quinton, Male Human Commoner 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Jeweled anklet (2000 gp).


Social Check DCs

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