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Advanced [show]


Manfred Stapleton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His hair, while still mostly blonde, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Rich. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Manfred Stapleton, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 700 gp. Freshwater pearl (10 gp). Lapis lazuli (10 gp).


Social Check DCs


Arnold Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Glassblower uniform. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his deerstalker brown hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Arnold has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and to be a healer again

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Hadleigh, Male Human Cleric 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Banded agate (10 gp). Amethyst (160 gp). Blue quartz (10 gp).


Social Check DCs


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His silver hair is cut short. His thin eyebrows rest above his beady hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker. Flaws: Ugly, Selfish, Disease. Bonds: Rich. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Theobald Chatham, Male Human Aristocrat 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Gunter Stratford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white shirt with thin black vertical stripes and tan pants. His blonde hair is long and unkept. His eyes are blue and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

Gunter Stratford, Male Human Monk 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)16 (+3) 11 (+0)17 (+3)
Skills Arcana +5, Athletics +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Hubert Harper, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his black hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Calm and collected, he is a well trained Dyer. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He inherited the family business which he has now maintained for 2 years.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Disease. Bonds: Job, Immigrant, Family. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Hubert Harper, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs

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