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Advanced [show]


Bernard Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. His black hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a goblins raid, leaving Bernard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bernard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His religion dominates his actions; and he wants revenge against goblins

Ideals: Athletic. Flaws: Cynical, Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Bernard Willoughby, Male Human Bard 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 12 (+1)8 (-1)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 1100 gp. Zircon (20 gp). Freshwater pearl (13 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely black suit with brown socks and a vest with buckled shoes. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Justin embodies much of what other species detest in the Humans. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Justin and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: In love, Mentor, Military. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Justin Ainsley, Male Human Aristocrat 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)16 (+3) 8 (-1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Sylvan, Terran, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Thomas Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Doctor. He has moderate length golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: To be a Priest again.

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Attractive, Poor. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Thomas Bradshaw, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)7 (-2) 13 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Masterwork Common Melee.


Social Check DCs


Raymond Walcott, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long black hair is drawn into a two foot long braid. He has violet eyes.

Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a mountains tribe. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a crush on the local Baker.

Ideals: Persistence. Flaws: Shy. Bonds: Has a crush, Adventurer, Nature. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Raymond Walcott, Male Human Warlock 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Terran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 400 gp. Fiery yellow corundum (1400 gp). Deep blue spinel (1200 gp).


Social Check DCs


Charles Kendall, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His long black hair reaches down to his waist. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the south. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Charles's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Kendall, Male Human Barbarian 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 18 (+4)12 (+1)
Skills Insight +7, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs

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