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NPC Generator

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Advanced [show]


Shane Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is typically in his Sailor uniform. He keeps his auburn hair in a flapper bob. His blue eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: Born in the west to a Sailor, Shane learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has worked as a Sailor like his mother before him.

Motivation: Expand his business; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Military. Occupation: Sailor

Voice: Posh accent

Attributes [hide]

Shane Carlyle, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 7 (-2)13 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 8
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3200 sp.


Social Check DCs


Shane Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He sports a long silver beard, and similarly colored long hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Addict, Hedonist. Bonds: Mentor, Nature. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Shane Barclay, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)14 (+2) 6 (-2)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 8
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Blue quartz (4 gp).


Social Check DCs


Anthony Livingstone, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Joker. Bonds: Attractive, Rich, Nature, Adventurer. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Anthony Livingstone, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Athletics +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Cory Kitchur, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a perfectly clean shirt and pair of pants. His red hair, when down, is lengthy. His green eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the south to a Weaver, Cory learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Weaver and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To clean up the streets; and to unite with his sister

Flaws: Antagonistic, PTSD. Bonds: Attractive, Family, Job, Guardian. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Cory Kitchur, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)15 (+2) 7 (-2)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 8
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1300 sp.


Social Check DCs


Miles Atherton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a robe, a symbol of his god around his neck, and a greatsword on his belt. He wears a top hat to hide his balding. He has several tiny jet earrings on each ear.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: A deep hatred of dire rats; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Fighting. Flaws: Mundane. Bonds: Rich, Enemies, Job. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Miles Atherton, Male Human Ranger 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills History +5, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 3000 sp. 1 Alchemist’s fire. 2 Holy water. 2 Holy water.


Social Check DCs

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