Manfred Paxton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a worn and beaten armor. His chestnut hair is cut short. His eyes are gray and catlike.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Expand his business; and to be a scribe again
Flaws: Disease. Bonds: Attractive, Religious, Family, Job. Occupation: Brewer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Ignan, Gnoll, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Theobald Hayley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean green cloak covering his clean studded leather. His white hair and beard is wavy and long. He wears large thick round spectacles.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: He is a Doppelganger in disguise. He helped his father out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a shepherd again
Flaws: Secretive, Insomniac. Bonds: Adventurer, Job, Enemies. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Balimaar Cornish, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His long blonde hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a slaver, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Balimaar was born on a far western forest where he grew up under the tutelage of his father, an expert Body Guard. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Mentor, Immigrant. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. 1 Masterwork Common Melee.
Adelard Hadlee, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. He has a very tight haircut. His eyes are blue and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. He is able to make almost anything out of random pieces of junk.
History: The child of southern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up kukri and armor he uses now. He left for the south, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Attractive, Immigrant, Nature. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 900 gp. Malachite (7 gp). Carnelian (50 gp).
Alex Riley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Herbalist does. He carries with him a set of halberds on his belt, each one with a emerald on the hilt. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to prove his worth to the world
Ideals: Fighting. Flaws: Ugly, Impulsive, Disease. Bonds: Job. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Rhodochrosite (4 gp). 4 Antitoxin. 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
