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Advanced [show]


Diggory Westcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. He has a long silver beard with little hanging trinkets. His eyes are amber and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Diggory has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Nature. Occupation: Sage

Voice: Shortens vowels

Attributes [hide]

Diggory Westcott, Male Human Warlock 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. Old masterpiece painting (1000 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item.


Social Check DCs


Lance Weld, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light black in addition to tight pants. His blonde hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them

History: The child of a Carpenter, who enjoyed hunting, Lance was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Military. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Lance Weld, Male Human Fighter 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)17 (+3) 11 (+0)9 (-1)
Skills Intimidation +2, Investigation +6
Senses Passive Perception 10
Languages Common, Elven, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gilbert Blyth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He is portly but not overly obese. He has dyed his greying white hair a little too much giving a sharp white color. His green eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Shy. Bonds: Family, Rich. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilbert Blyth, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 41000 sp. Sard (40 gp). Blue quartz (13 gp).


Social Check DCs


Clerebold Westbrook, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a green cloak and cross-gartered tan stockings. His clothes are grease stained in places. His moppish blonde hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north his family was never financially stable. Clerebold was born on a far northern forest where he grew up under the tutelage of his mother, an expert Gardener. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Westbrook, Male Human Barbarian 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 46 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 15 (+2)9 (-1)
Skills Nature +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 700 gp. Brown-green garnet (130 gp). Hematite (9 gp). Rhodochrosite (9 gp). Jet (130 gp). Emerald (1500 gp).


Social Check DCs


Charles Royal, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair, when down, is lengthy. He has a dull look in his violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer, Mentor. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Charles Royal, Male Human Adept 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs

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