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NPC Generator

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Advanced [show]


Gilbert Digby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears light armors faded through time and improper care. His moppish black hair is in a traditional bowl cut. His green unseeing eyes seem to look past you.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east, but his parents moved at a very young age to the north. In his 16th year, his parents were killed by a illithids raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Joker. Flaws: Disease. Bonds: Enemies, Immigrant. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Gilbert Digby, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Lance Colby, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears a small hat to hide his balding. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves writing and to teach people writing more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Artistic, Impeccable. Flaws: Disease. Bonds: Rich, Job. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Lance Colby, Male Human Druid 9
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 31 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)15 (+2) 7 (-2)6 (-2)
Skills Deception +1, Survival +1
Senses Passive Perception 8
Languages Common, Gnoll, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 sp. Rock crystal (40 gp). Violet garnet (1300 gp). Tourmaline (40 gp). Iolite (40 gp). Black opal (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His long chestnut hair is drawn into a two foot long braid. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He then took over the family business and is one of the better Barkeep for hire.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Fighting, Athletic, Joker. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Shane Ashton, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp. Chrysoprase (30 gp). Silver pearl (100 gp).


Social Check DCs


William Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He is portly but not overly obese. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Artistic. Bonds: Attractive, Nature, Enemies. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

William Tindall, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Religion +3, Stealth +2
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Miles Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tan leather gloves, a tan jacket, and tight pants. His red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of southern immigrants he idolized his father. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insane, Disease. Bonds: Immigrant, Nature. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Miles Tatum, Male Human Paladin 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 19 (+4)14 (+2)
Skills Animal Handling +7, Investigation +5
Senses Passive Perception 14
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 600 gp. Blue sapphire (700 gp).


Social Check DCs

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