Alexandre Leighton, Male Human [Permalink]
Personal [hide]
Description: This man wears a green shirt with thin red vertical stripes and green pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. His chestnut hair, when down, is lengthy. His hazel eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Animals are drawn to him, and he is able to talk to them.
History: He was born in a small desert village. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic, Celestial, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Sardonyx (50 gp).
Tim Merton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. His red hair is singed and shortened. He wears a mask on his face.
Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Beggar, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Family. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp.
Gilbert Royal, Male Human [Permalink]
Personal [hide]
Description: He wears a green coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his blonde hair to look like a famous performer. He wears an eyepatch.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gilbert's mother didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: He desires power and/or immortality; and he is unsatisfied with his job
Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer, Job. Occupation: Layabout
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 13 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +5
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Blakeley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a black collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his golden hair up in a very large beehive style do. His eyes are likewise hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Ideals: Joker. Flaws: Racist. Bonds: Adventurer, Mentor. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp. Alexandrite (1300 gp). Rock crystal (70 gp). Aquamarine (1300 gp).
Adelard Easton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in a clean red cloak covering his clean studded leather. He has a golden handlebar mustache and slicked back golden hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Slave. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Masterwork Thieves’ tools. 1 Average lock. 1 Hourglass. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!