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NPC Generator

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Advanced [show]


Justin Ridley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His blonde hair is still thick. His gray eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: He uses money and sex appeal to get what he needs; and to be a ploughman again

Ideals: Gifted. Bonds: Attractive, Immigrant, Family, Rich, Job. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Justin Ridley, Male Human Bard 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)16 (+3) 14 (+2)8 (-1)
Skills Medicine +5, Nature +6
Senses Passive Perception 12
Languages Common, Druidic, Ignan, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 1200 gp. Golden pearl (90 gp). Blue quartz (16 gp). Golden yellow topaz (1300 gp). Sard (30 gp). Black pearl (1300 gp). Pink pearl (90 gp). 1 Minor magic item.


Social Check DCs


Wymar Darby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He wears his white hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and human compassion

Ideals: Opinionated, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Wymar Darby, Male Human Rogue 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)9 (-1) 12 (+1)9 (-1)
Skills Athletics +6, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Ralf Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the west. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up sickle and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and to find somewhere to settle down

Ideals: Pacifist, Philantrophist. Flaws: Disease, Mundane. Bonds: Nature. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Ralf Westcott, Male Human Paladin 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)18 (+4) 11 (+0)14 (+2)
Skills History +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard England, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair, when down, is lengthy. This amber eyed northerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is greedy; and retire the richest man in the north

Ideals: Opinionated, Entrepeneur, Artistic. Bonds: Rich, Nature. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Richard England, Male Human Paladin 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 4 (-3)12 (+1) 11 (+0)19 (+4)
Skills Acrobatics +3, Deception +6
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Ernest Colby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shepherd. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed northerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and to be a dyer again

Bonds: Attractive, Job, Religious, Rich, Family. Occupation: Shepherd

Voice: Nasally tone

Attributes [hide]

Ernest Colby, Male Human Commoner 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)16 (+3) 4 (-3)9 (-1)
Skills Acrobatics +2, Arcana +6
Senses Passive Perception 7
Languages Common, Undercommon, Gnome, Druidic
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +6

Possessions: 5000 sp. Iolite (40 gp). Obsidian (6 gp). Aquamarine (500 gp).


Social Check DCs

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