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Advanced [show]


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. With bright chestnut hair and a scraggly beard. His amber eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Ideals: Philantrophist, Optimist. Flaws: Insomniac, Fearful. Bonds: Family. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Graeme, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)9 (-1) 18 (+4)15 (+2)
Skills Arcana +1, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: Deep blue spinel (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Richard Crawford, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His white hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a great chef.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: He wants revenge against brigands.

Ideals: Gifted. Flaws: Cynical, Antagonistic. Bonds: Attractive, Enemies. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Richard Crawford, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 70 pp.


Social Check DCs


Conrad Law, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. His brown hair has been sun bleached extensively. His violet eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and he seems to be bored by most things

Ideals: Pacifist. Flaws: Secretive, Mundane. Bonds: Rich. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Conrad Law, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 10 (+0)16 (+3)
Skills Nature +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Wymar Milton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair down. His blue eyes peer out from beneath his wide-brimmed brown hat.

Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his father.

History: Sold as a small child to a slaver, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Wymar Milton, Male Human Druid 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 700 gp. Brown-green garnet (150 gp).


Social Check DCs


Godfrey Northcott, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. He wears a broad hat to hide his balding. His amber eyes peer out from beneath his broad red hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Dilettante, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Merchant for hire.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Nature, Job. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Godfrey Northcott, Male Human Rogue 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)7 (-2) 12 (+1)15 (+2)
Skills Nature +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Deep blue spinel (1000 gp). Blue quartz (4 gp). Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs

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