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NPC Generator

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Advanced [show]


Guy Benson, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan cloak and cross-gartered black stockings and is in decent physical shape. His golden hair and beard is wavy and long. His eyes, though not visible through his cowl, are green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Athletic, Logical. Flaws: Fearful. Bonds: Military, Nature. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Guy Benson, Male Human Monk 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lewis Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 8 years old his parents immigrated from the west. In his 12th year, his parents were killed by a goblins raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He left for the west, certain he would find work there.

Motivation: Many goblins want him driven away.

Ideals: Optimist. Bonds: Adventurer, Immigrant, Enemies. Occupation: Actor

Voice: Whispers

Attributes [hide]

Lewis Dalton, Male Human Cleric 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Eye agate (11 gp). White opal (1200 gp). Golden pearl (120 gp). Hematite (11 gp).


Social Check DCs


Tim Acton, Male Human [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. His black hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Banker business at a young age. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He's in love; and wants a kiss

Flaws: Antagonistic, Impulsive. Bonds: Job, Has a crush. Occupation: Banker

Voice: Whispers

Attributes [hide]

Tim Acton, Male Human Rogue 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 8 (-1)13 (+1)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Blue quartz (14 gp). Obsidian (14 gp). 1 Minor magic item.


Social Check DCs


John Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by orcs. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Many orcs want him driven away; and wants a kiss

Ideals: Entrepeneur, Impeccable. Bonds: Enemies, Has a crush. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

John Remington, Male Human Wizard 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 8000 cp.


Social Check DCs


Raymond Addington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Stableman. His auburn hair is cut jaggedly and amateurishly. His skin is flawless and his violet eyes scan people very quickly.

Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Raymond was left his mother's suit of armor and trained in its use and care. He now owns his own business.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and wants to open a new tavern

Ideals: Extrovert, Gifted. Bonds: Job, Attractive, Military. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Addington, Male Human Ranger 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3000 cp. Iolite (20 gp). Chalcedony (20 gp).


Social Check DCs

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