Gunter Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries with him a set of greatswords on his belt, each one with a emerald on the hilt. He sports a flattop hair cut. His eyes are brown and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a xeno-phobe, disliking non-Humans.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable. Flaws: Racist. Bonds: Slave, Job. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 600 gp.
Alexandre Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.
History: He was born in the south. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Immigrant, Adventurer. Occupation: Priest
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Obsidian (13 gp). Rose (20 gp). Peridot (20 gp). 1 Minor magic item.
Ernest Remington, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a blue collared shirt and white pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His right leg appears badly burned and disfigured. His silver hair is lengthy. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A deep hatred of illithids; and he is greedy
Ideals: Joker. Bonds: Enemies, Rich, Mentor. Occupation: Beggar
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 39000 sp. Iolite (70 gp). Deep blue spinel (400 gp). Jasper (70 gp).
Bernard Berkeley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man is well dressed, constantly wearing a green suit, black shirt, and green tie. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Human culture. He feeds upon the attention of others.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Flaws: Racist. Bonds: Attractive, Religious, Enemies. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Lewis Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a moderate pudge and is not very fit. His golden hair is thinning but still full. His eyes are a pleasant blue.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is frequently practicing swordplay.
History: He was born in the south, but his parents moved at a very young age to the west. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Military, Immigrant. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 33000 sp.
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